Server Management
Server cards
Each server appears as a card with:
- Status dot – green when running, grey when stopped
- Server name – the folder name you chose when creating it
- Port and MOTD – pulled live from
server.properties - Player count – current online / max players (updates every 5 seconds)
- RAM allocation – read from the server's
falkmc.json
Controls
- Start – launches the server via
java -jar server.jar -nogui - Stop – sends the
stopcommand, then terminates if needed - Restart – stops then starts again
- ⚙ Settings – opens the per-server settings dialog
IP display
Every server card shows both your local and public IP with the server's port. Both have a Copy button for sharing with friends and an eye icon to hide them when you don't want them visible on the screen.
RAM allocation
Set per server in Settings → RAM Allocation (1G, 2G, 4G, 6G, 8G, 12G, 16G). The panel passes this to Java as -Xmx and -Xms when starting the server.
Server properties
Everything in server.properties can be edited from the Settings dialog:
- Server Port
- MOTD
- Max Players
- Level Name
- Gamemode
- Difficulty
- Online Mode
- Whitelist
Changes save immediately when you click Save.
Where files live
All server folders live in Documents\FalkMC\servers, each one contains:
server.jar– the Minecraft serverserver.properties– server configurationeula.txt– Mojang EULA acceptancefalkmc.json– FalkMC-specific settings (display name, RAM, etc.)falkmc_console.log– server output logworld/– your world save (created after first start)libraries/,versions/– extracted by the server on first launch
Logs
Server output is written to falkmc_console.log in the server folder. If a server crashes on startup, this file contains the full error output.

