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Server Management ​

Server cards ​

Each server appears as a card with:

  • Status dot – green when running, grey when stopped
  • Server name – the folder name you chose when creating it
  • Port and MOTD – pulled live from server.properties
  • Player count – current online / max players (updates every 5 seconds)
  • RAM allocation – read from the server's falkmc.json

Controls ​

  • Start – launches the server via java -jar server.jar -nogui
  • Stop – sends the stop command, then terminates if needed
  • Restart – stops then starts again
  • ⚙ Settings – opens the per-server settings dialog

IP display ​

Every server card shows both your local and public IP with the server's port. Both have a Copy button for sharing with friends and an eye icon to hide them when you don't want them visible on the screen.

RAM allocation ​

Set per server in Settings → RAM Allocation (1G, 2G, 4G, 6G, 8G, 12G, 16G). The panel passes this to Java as -Xmx and -Xms when starting the server.

Server properties ​

Everything in server.properties can be edited from the Settings dialog:

  • Server Port
  • MOTD
  • Max Players
  • Level Name
  • Gamemode
  • Difficulty
  • Online Mode
  • Whitelist

Changes save immediately when you click Save.

Where files live ​

All server folders live in Documents\FalkMC\servers, each one contains:

  • server.jar – the Minecraft server
  • server.properties – server configuration
  • eula.txt – Mojang EULA acceptance
  • falkmc.json – FalkMC-specific settings (display name, RAM, etc.)
  • falkmc_console.log – server output log
  • world/ – your world save (created after first start)
  • libraries/, versions/ – extracted by the server on first launch

Logs ​

Server output is written to falkmc_console.log in the server folder. If a server crashes on startup, this file contains the full error output.

Not affiliated with Mojang or Microsoft.